# FLOOD — Feedback Laboratory and Science Atlas

192 new instruments: 36 feedback experiments and twelve studies for each of thirteen subjects. Each has three named looks. Open a look from the Library or trigger its patch from the Performance Desk.

## Playing a feedback instrument

Start with the first control group: those controls change the actual feedback mechanism. Then adjust return gain, decay, excitation and memory coupling. Small changes near unity gain can have large effects over time. Display exposure changes the presentation without increasing the internal feedback gain.

- **F — Freeze / thaw:** hold the feedback memory.
- **N — Reseed:** inject a fresh starting pattern.
- **C — Clear:** empty the feedback textures and start the current settings again.
- **Recover:** clear history, release held state, and restore the patch's starting gain and decay.
- **M / R:** use FLOOD's existing simulated datamosh controls.

Hotkeys ignore editable fields. In the Performance Desk, open a deck's controls and focus that deck to use its feedback shortcuts; the desk retains its existing bank and mixing shortcuts.

## Feeding an image or camera into the experiment

Open **Media inputs · 3 independent feeds**, connect Input 1, then raise **Input 1 injection** in the feedback controls. Injection places the source inside the recurrence. Input alpha separately controls the source's direct contribution to the finished image. An injection setting alone does nothing until a source is connected.

Images and videos can be stored locally by FLOOD. Cameras require a live connection. A standalone JavaScript export includes the instrument and controls; it does not include local media files or device permission grants.

## Mapping sound

Open **Sound reactivity · input and mappings** and connect live audio or choose an audio file. Add a mapping, choose bass, mid, treble or overall level, then choose a visual parameter. Set a narrow pair of endpoints first and expand them while listening and watching.

Numeric parameters can map between endpoints or add to a base value. Color mappings interpolate between two colors. Switches and modes use a threshold and hysteresis. Capture permissions, output configuration and clear/reseed commands remain manual. Live microphone monitoring is muted to avoid feeding the speakers back into the microphone.

## Saving and mixing

Single-patch control changes and audio mappings use FLOOD's existing saved-look storage. **Store A / Store B** captures a deck into a bank pad. Use **Workspaces** to save or export the whole performance desk. The new factory banks are appended to existing banks once, subject to the existing 100-bank limit. Every patch remains searchable even when the bank limit is reached.

Feedback history itself is not a saved setting: restoring a workspace restarts its evolution. Keep a rendered recording when the exact accumulated image matters. These 36 feedback instruments evolve over time; the science and cinematic studies use authored cycles, with live changes available throughout.

## Collections

| IDs | Collection |
|---|---|
| FB01–FB36 | Feedback Laboratory |
| FU01–FU12 | Fusion |
| PH01–PH12 | Physics equations |
| HD01–HD12 | Higher-dimensional machinery |
| QC01–QC12 | Quantum computation |
| DV01–DV12 | Disease vectors |
| TF01–TF12 | Topographical flyovers |
| NE01–NE12 | Nuclear imagery |
| SN01–SN12 | Supernova |
| NB01–NB12 | Nebulas |
| WP01–WP12 | Warp-drive POV |
| BT01–BT12 | Bullet time |
| AG01–AG12 | AI god |
| DD01–DD12 | Doomsday |

Default output is 720p with a 30 fps target. Actual throughput depends on the patch, display, GPU, resolution and connected media. Start with one deck, then add the second and increase resolution as the machine allows.

The research notes identify the encoded constructions and their primary sources. These are original performance instruments; conceptual scenes are labeled separately from explicit mathematical constructions.
